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	<title>Neons Antiquairs&#039; Blog</title>
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		<title>Graphic designer vs client</title>
		<link>http://neonsantiquairs.wordpress.com/2009/11/09/70/</link>
		<comments>http://neonsantiquairs.wordpress.com/2009/11/09/70/#comments</comments>
		<pubDate>Mon, 09 Nov 2009 15:35:15 +0000</pubDate>
		<dc:creator>neonsantiquairs</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[funny]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[brilliant]]></category>
		<category><![CDATA[client]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[designer]]></category>
		<category><![CDATA[webdesigner]]></category>
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		<guid isPermaLink="false">http://neonsantiquairs.wordpress.com/2009/11/09/70/</guid>
		<description><![CDATA[<strong>Classic designer vs. client communication.</strong><br />Brilliant, and painfully true<br /><br /> 
<a href="http://neonsantiquairs.wordpress.com/2009/11/09/70/" target="_self"><img src="http://neonsantiquairs.wordpress.com/files/2009/11/designer.jpg" alt="designer" title="designer" width="450" height="253" /></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=neonsantiquairs.wordpress.com&amp;blog=10234925&amp;post=70&amp;subd=neonsantiquairs&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><strong>Graphic designer vs client</strong></p>
<p>Brilliant, and painfully true.</p>
<span style="text-align:center; display: block;"><a href="http://neonsantiquairs.wordpress.com/2009/11/09/70/"><img src="http://img.youtube.com/vi/6QeSm2CHN6k/2.jpg" alt="" /></a></span>
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		<title>Userfriendly design issue&#8230; Solved.</title>
		<link>http://neonsantiquairs.wordpress.com/2009/11/05/userfriendly-design-issue-solved/</link>
		<comments>http://neonsantiquairs.wordpress.com/2009/11/05/userfriendly-design-issue-solved/#comments</comments>
		<pubDate>Thu, 05 Nov 2009 11:32:02 +0000</pubDate>
		<dc:creator>neonsantiquairs</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[questions]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[illustration]]></category>
		<category><![CDATA[issue]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[shower]]></category>
		<category><![CDATA[solution]]></category>
		<category><![CDATA[solved]]></category>

		<guid isPermaLink="false">http://neonsantiquairs.wordpress.com/?p=58</guid>
		<description><![CDATA[<strong>When I'm at the health center and take a shower,</strong> I keep wondering about the shower tap. The illustration on it is a bit confusing.<br /><br /> 
<a href="http://neonsantiquairs.wordpress.com/2009/11/05/userfriendly-design-issue-solved/" target="_self"><img class="alignnone size-full wp-image-59" title="shower" src="http://neonsantiquairs.wordpress.com/files/2009/11/shower1.jpg" alt="shower" width="450" height="253" /></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=neonsantiquairs.wordpress.com&amp;blog=10234925&amp;post=58&amp;subd=neonsantiquairs&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>When I&#8217;m at the health center and take a shower, I keep wondering about the shower tap. The illustration on it is a bit confusing. Especially when you&#8217;ve ran at 18 kilometers an hour. In this case the solution to a clear illustration is so simple that I start to wonder why the current illustration even exists. Well, as you&#8217;ve probably noticed I&#8217;m a very happy person when small things like these start to bother me <img src='http://s1.wp.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Anyway for the last two years I&#8217;ve been pondering over this issue. Wondering who the designer was, etc. To get it out of my system I decide to annoy you with it. On the left: the issue, on the right: the solution.<br />
Why would anyone put the red arrow on the right side of the knob, while you want people to turn it left to get hot water?</p>
<p><img class="alignnone size-full wp-image-59" title="shower" src="http://neonsantiquairs.files.wordpress.com/2009/11/shower1.jpg?w=600&#038;h=338" alt="shower" width="600" height="338" /></p>
<p><img class="alignnone size-full wp-image-60" title="shower2" src="http://neonsantiquairs.files.wordpress.com/2009/11/shower2.jpg?w=600&#038;h=338" alt="shower2" width="600" height="338" /></p>
<p>Perhaps now this issue will stop haunting me. I feel better already.<br />
Feel free to share your design issues here!</p>
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			<media:title type="html">shower</media:title>
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		<title>Cinema 4d tutorial</title>
		<link>http://neonsantiquairs.wordpress.com/2009/11/03/cinema-4d-tutorial/</link>
		<comments>http://neonsantiquairs.wordpress.com/2009/11/03/cinema-4d-tutorial/#comments</comments>
		<pubDate>Tue, 03 Nov 2009 18:56:48 +0000</pubDate>
		<dc:creator>neonsantiquairs</dc:creator>
				<category><![CDATA[3d]]></category>
		<category><![CDATA[inspiration]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[c4d]]></category>
		<category><![CDATA[cinema]]></category>
		<category><![CDATA[photoshop]]></category>
		<category><![CDATA[render]]></category>
		<category><![CDATA[tutorial]]></category>

		<guid isPermaLink="false">http://neonsantiquairs.wordpress.com/?p=13</guid>
		<description><![CDATA[<strong>Step by step tutorial on creating a 3d visual.</strong>
Free download of wallpapers and source files.<br /><br />
<a href="http://neonsantiquairs.wordpress.com/2009/11/03/cinema-4d-tutorial/" target="_self"><img class="alignnone size-full wp-image-30" title="monster_600_338" src="http://neonsantiquairs.wordpress.com/files/2009/11/monster_600_338.jpg" alt="cinema 4d render" width="450" height="253" /></a><img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=neonsantiquairs.wordpress.com&amp;blog=10234925&amp;post=13&amp;subd=neonsantiquairs&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-30" title="monster_600_338" src="http://neonsantiquairs.files.wordpress.com/2009/11/monster_600_338.jpg?w=600&#038;h=338" alt="cinema 4d render" width="600" height="338" /></p>
<p>Here an effort to give a little tutorial on Cinema 4D.<br />
The version I&#8217;m working with is Maxon Cinema 4D Version 9.<br />
At the end of this tutorial I will offer you the c4d files for free as well as some renders in different resolutions.<br />
<br />
<strong>The Start</strong><br />
I always start of with a floor. It keeps your feet to the ground.</p>
<p><img class="alignnone size-full wp-image-14" title="c4d_tut_1" src="http://neonsantiquairs.files.wordpress.com/2009/11/c4d_tut_1.jpg?w=600&#038;h=410" alt="c4d_tut_1" width="600" height="410" /></p>
<p>Then I created a simple cube.<br />
Objects &gt; primitive &gt; cube<br />
And divided it. To do that, first you have to make it editable:<br />
Functions &gt; Make Editable (or press c)<br />
Then: Functions &gt; subdivide (subdivision = 3)</p>
<p><img class="alignnone size-full wp-image-14" title="c4d_tut_2" src="http://neonsantiquairs.files.wordpress.com/2009/11/c4d_tut_2.jpg?w=600&#038;h=410" alt="c4d_tut_2" width="600" height="410" /></p>
<p>Then probably the most important part will take place. The actual shaping of the monster. With the use of the polygon tool, you can easily move parts of the surface to your desired position. You can also tweak the scale of those parts.<br />
For now 4 legs and some spikes will do.</p>
<p><img class="alignnone size-full wp-image-14" title="c4d_tut_3" src="http://neonsantiquairs.files.wordpress.com/2009/11/c4d_tut_3.jpg?w=600&#038;h=410" alt="c4d_tut_3" width="600" height="410" /></p>
<p>We need a camera in good position. During the modelling I usually keep changing perspective. Just to see what it looks like. It really comes in handy to have that camera in a nice position. Now you dont have to change your current view with every render you make.</p>
<p><img class="alignnone size-full wp-image-14" title="c4d_tut_4" src="http://neonsantiquairs.files.wordpress.com/2009/11/c4d_tut_4.jpg?w=600&#038;h=410" alt="c4d_tut_4" width="600" height="410" /></p>
<p>To make the shape of the animal more organic, you insert HyperNurbs:<br />
Objects &gt; NURBS &gt; HyperNURBS<br />
I leave every setting on default. These hyperNURBS smooth out every sharp corner and takes away the sharp edges.</p>
<p><img class="alignnone size-full wp-image-14" title="c4d_tut_5" src="http://neonsantiquairs.files.wordpress.com/2009/11/c4d_tut_5.jpg?w=600&#038;h=410" alt="c4d_tut_5" width="600" height="410" /></p>
<p>But now, it really is a bit too smooth. When it starts to look like Jell-O, you know there&#8217;s work to do.<br />
For that, I used Weight HyperNURBS. What it does is undo the hyperNURBS smoothing on specific parts.<br />
Just select a part of the surface again, and in Structure &gt; Weight HyperNURBS you&#8217;ll find what you need.<br />
I used it to have the four legs stand on the ground again. Make them wider towards the ground.</p>
<p><img class="alignnone size-full wp-image-14" title="c4d_tut_6" src="http://neonsantiquairs.files.wordpress.com/2009/11/c4d_tut_6.jpg?w=600&#038;h=410" alt="c4d_tut_6" width="600" height="410" /></p>
<p>Because the monster is still quite abstract, I added two weapons. They&#8217;re actually camera&#8217;s! But when you loose the textures, modify them a bit and use them in a totally different context, they become weapons!<br />
Or they stay camera&#8217;s. Fair enough. We need surveillance monsters as well.</p>
<p><img class="alignnone size-full wp-image-14" title="c4d_tut_7" src="http://neonsantiquairs.files.wordpress.com/2009/11/c4d_tut_7.jpg?w=600&#038;h=410" alt="c4d_tut_7" width="600" height="410" /></p>
<p>With all the modelling done, it&#8217;s time to add lighting and textures. First some lights. For me that&#8217;s when 3d starts to become more real.<br />
Two spotlights. Rounded spotlights with soft shadows.</p>
<p><img class="alignnone size-full wp-image-14" title="c4d_tut_8" src="http://neonsantiquairs.files.wordpress.com/2009/11/c4d_tut_8.jpg?w=600&#038;h=410" alt="c4d_tut_8" width="600" height="410" /></p>
<p>And another rounded spotlight from the back, with visible light. That makes the outlines of the monster stand out a bit.</p>
<p><img class="alignnone size-full wp-image-14" title="c4d_tut_9" src="http://neonsantiquairs.files.wordpress.com/2009/11/c4d_tut_9.jpg?w=600&#038;h=410" alt="c4d_tut_9" width="600" height="410" /></p>
<p>Now we add some texture. I wanted this monster to be a plastic metallic black. Nice and shiny.<br />
So strange enough, here I used white as color.<br />
Reflection of 80%.<br />
Specular of metal (width 23, height 100, falloff 33)<br />
And displacement.<br />
For the displacement I used a predefined texturemap. Inside the Material Editor, inside the Displacement tab:<br />
Texture &gt; Surfaces &gt; Brick<br />
And I blurred them out a bit.<br />
The specular is used for the highlights.<br />
A good explanation of some of the miracles one can achieve with displament mapping, check here:<br />
<a title="displacement tutorial" href="http://www.creativemac.com/2004/02_feb/tutorials/koc4ddisplace0402244.htm" target="_blank">http://www.creativemac.com/2004/02_feb/tutorials/koc4ddisplace0402244.htm</a><br />
For this monster I used it to roughen up the shape of the monster. Make it a bit less modelled. More random.</p>
<p><img class="alignnone size-full wp-image-14" title="c4d_tut_10" src="http://neonsantiquairs.files.wordpress.com/2009/11/c4d_tut_10.jpg?w=600&#038;h=410" alt="c4d_tut_10" width="600" height="410" /></p>
<p><img class="alignnone size-full wp-image-14" title="c4d_tut_11" src="http://neonsantiquairs.files.wordpress.com/2009/11/c4d_tut_11.jpg?w=600&#038;h=410" alt="c4d_tut_11" width="600" height="410" /></p>
<p>The floor I wanted to be dirty and wet. So I added a dirt texture and some reflection.<br />
I used bump for this material to make sure it&#8217;s not as flat as a mirror.</p>
<p><img class="alignnone size-full wp-image-14" title="c4d_tut_12" src="http://neonsantiquairs.files.wordpress.com/2009/11/c4d_tut_12.jpg?w=600&#038;h=410" alt="c4d_tut_12" width="600" height="410" /></p>
<p><img class="alignnone size-full wp-image-14" title="c4d_tut_13" src="http://neonsantiquairs.files.wordpress.com/2009/11/c4d_tut_13.jpg?w=600&#038;h=410" alt="c4d_tut_13" width="600" height="410" /></p>
<p>To make the scene a bit less clinical, a little bit of fog seemed appropriate.<br />
Real fog or clouds are hard to make so I faked them, using two plane objects.<br />
Objects &gt; Primitive &gt; Planes<br />
To the planes I added transparancy. With a black and white .jpeg of real clouds. The black parts become transparent, the white stay opaque.<br />
Now the planes still receive shadows. That&#8217;s not good. So, we add a tag to the planes:<br />
Right click on object &gt; Cinema 4D Tags &gt; Compositing. Then unselect Receive Shadows and Cast Shadows.</p>
<p><img class="alignnone size-full wp-image-14" title="c4d_tut_14" src="http://neonsantiquairs.files.wordpress.com/2009/11/c4d_tut_14.jpg?w=600&#038;h=410" alt="c4d_tut_14" width="600" height="410" /></p>
<p><img class="alignnone size-full wp-image-14" title="c4d_tut_15" src="http://neonsantiquairs.files.wordpress.com/2009/11/c4d_tut_15.jpg?w=600&#038;h=410" alt="c4d_tut_15" width="600" height="410" /></p>
<p>We&#8217;re getting somewhere. Because of the displacement the camera&#8217;s are changed beyond recognition. For the camera&#8217;s a make a duplicate of the material used for the monster and simply uncheck the displacement checkbox.</p>
<p>The texture on the floor shows repetition and is still shiny as a mirror.</p>
<p>The backlight could use a bit more brightness.</p>
<p><img class="alignnone size-full wp-image-14" title="c4d_tut_16" src="http://neonsantiquairs.files.wordpress.com/2009/11/c4d_tut_16.jpg?w=600&#038;h=410" alt="c4d_tut_16" width="600" height="410" /></p>
<p>Finally in Photoshop, I added some more smoke and a city background.</p>
<p>Let me know what you think!</p>
<p>Download wallpapers: <a href="http://neonsantiquairs.files.wordpress.com/2009/11/monster_640x480.jpg" target="_blank">640&#215;480</a>, <a href="http://neonsantiquairs.files.wordpress.com/2009/11/monster_800x600.jpg" target="_blank">800&#215;600</a>, <a href="http://neonsantiquairs.files.wordpress.com/2009/11/monster_1024x768.jpg" target="_blank">1024&#215;768</a>, <a href="http://neonsantiquairs.files.wordpress.com/2009/11/monster_1152x864.jpg" target="_blank">1152&#215;864</a>, <a href="http://neonsantiquairs.files.wordpress.com/2009/11/monster_1280x960.jpg" target="_blank">1280&#215;960</a>, <a href="http://neonsantiquairs.files.wordpress.com/2009/11/monster_1600x1200.jpg" target="_blank">1600&#215;1200</a></p>
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		<title>Twitter</title>
		<link>http://neonsantiquairs.wordpress.com/2009/11/02/twitter/</link>
		<comments>http://neonsantiquairs.wordpress.com/2009/11/02/twitter/#comments</comments>
		<pubDate>Mon, 02 Nov 2009 21:35:30 +0000</pubDate>
		<dc:creator>neonsantiquairs</dc:creator>
				<category><![CDATA[media]]></category>
		<category><![CDATA[random]]></category>
		<category><![CDATA[entries]]></category>
		<category><![CDATA[twitter]]></category>
		<category><![CDATA[updates]]></category>

		<guid isPermaLink="false">http://neonsantiquairs.wordpress.com/?p=7</guid>
		<description><![CDATA[The updates on this blog are now available on Twitter as well:
http://twitter.com/neonsantiquairs<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=neonsantiquairs.wordpress.com&amp;blog=10234925&amp;post=7&amp;subd=neonsantiquairs&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The entries on this blog are now available on Twitter as well:</p>
<p><a title="Neons Antiquairs Twitter" href="http://twitter.com/neonsantiquairs" target="_blank">http://twitter.com/neonsantiquairs</a></p>
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		<title>Neons Antiquairs</title>
		<link>http://neonsantiquairs.wordpress.com/2009/11/02/hello-world/</link>
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		<pubDate>Mon, 02 Nov 2009 11:58:47 +0000</pubDate>
		<dc:creator>neonsantiquairs</dc:creator>
				<category><![CDATA[random]]></category>
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		<description><![CDATA[Here I will be trying to update you with my inspiration, work and thoughts. Hope you enjoy!<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=neonsantiquairs.wordpress.com&amp;blog=10234925&amp;post=1&amp;subd=neonsantiquairs&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Here I will be trying to update you with my inspiration, work and thoughts.</p>
<p>Hope you enjoy!</p>
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